Unity gameplay & systems programmer
Build the system.
Forge the feeling.
I create the machinery behind responsive combat, expressive enemies, physical interaction, and the tools that let teams push them further.
Selected work
Systems in play
Boss combat · Independent
The Last Crucible
A single soulslike boss fight against the Forge Warden, a two-phase boss that reads how you play and picks the attack that punishes it.
Read the case studyAction puzzle · Independent
Reverie Downfall
A 2D psychological horror game that moves between exploration, puzzles and combo-based combat.
Read the case studyContact
Have a system that needs more life?
Share the build, the constraint, or the moment that still does not feel right.
tiaanvw113@gmail.com