Unity gameplay & systems programmer

Build the system.
Forge the feeling.

I create the machinery behind responsive combat, expressive enemies, physical interaction, and the tools that let teams push them further.

The Last Crucible Boss combat · Unity 6

Selected work

Systems in play

Contact

Have a system that needs more life?

Share the build, the constraint, or the moment that still does not feel right.

tiaanvw113@gmail.com