Action puzzle
Reverie Downfall
A 2D psychological horror game that moves between exploration, puzzles and combo-based combat.
- Role
- Sole programmer
- Year
- 2023
- Stack
- Unity / C#
- Type
- Independent
Combat
Combo-based combat with distinct attacks designed around different timing, movement and impact profiles.
Clock puzzle
A multi-stage environmental puzzle coordinating player input, animated clock hands, camera choreography, lightning and destruction animation, and changes to the surrounding world.
Liminal combat
A score-driven survival minigame built around reusable enemy brain, movement, action, health, spawning and projectile-pooling components.
The project
Reverie Downfall is a pixel-art psychological horror game with two modes: exploration, where the player solves environmental puzzles, and battle, where they fight with a combo-based moveset. I was the sole programmer on a small team over a long development period.
What I built
- Combat. The player’s combo system and its attacks, each with its own timing and movement.
- Enemies. A component-based enemy setup where the brain, movement and actions are separate parts that can be recombined into new enemy types.
- Puzzles. Scripted set pieces such as the clock puzzle, which ties player input to animation, camera and world-state changes.